The table below contains a list of abilities that are affected by DR, and under what circumstances.The effect then diminishes by 50, then 75, then the target becomes immune.
Spells must be used on the same target within 15 seconds of the end of the duration in order to be diminished. In other words, if a target hasnt had a stun effect active on them for more than 15 seconds, the next stun will have full effect. ![]() As a result, a particular diminishing return category may take anywhere between 15 and 20 seconds to reset. Most addons guess that a DR category has reset after 18 seconds by default. Diminishing returns do not count per player but per creature; every creature has its own diminishing return for each group of CC and all players in your party raid will be affected by that diminishing return. The duration of the Taunt effect will be reduced by 35 instead of 50 for each taunt landed. In addition, most creatures in the world will not be affected by Taunt diminishing returns at all. Creatures will only have Taunt diminishing returns if they have been specifically flagged for that behavior based on the design of a given encounter. Hotfix (2009-09-09): We just deployed a hotfix to modify Holy Wrath so this spell has the same diminishing return mechanics that other player stun spells and abilities currently have. This will affect the difficulty of Anubarak, but we didnt want the right way to defeat this fight to involve bringing five Paladins who glyphed their Holy Wrath spell. Hotfix (2009-04-30): Blind (Rogue) is now in the same diminishing returns category as Fear effects, but no longer shares diminishing returns with Cyclone (Druid). Patch 3.0.8 (2009-01-20): All Silence spells now have diminishing returns. This includes: Arcane Torrent, Garrote silence effect, Improved Counterspell effect, Improved Kick effect, Silence, Gag Order, Silencing Shot, Spell Lock, and Strangulate. Patch 3.0.2 (14-Oct-2008): Melee mitigation stats also have diminishing returns. Patch 2.3.0 (13-Nov-2007). Now shares the same diminish category as Cyclone and is now diminished in PvE as well as PvP. It is our goal to set as few spells as possible to be diminished. ![]() When a spell with diminishing returns is used against a target in PvP, the first effect has full duration. On the second use of the same category of spell (e.g. On the fourth attempt, the target becomes immune to the spell. In other words, if a target hasnt had a slowing spell active on them for more than 15 seconds, the next slowing spell will have full effect.
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